Call of Duty: WWII

Sledgehammer Games
Activision Blizzard

Call of Duty: WWII was my first experience with AAA game development. It was a massive project, and required hundreds of UI assets across multiple game modes. I worked alongside an incredibly talented team of fellow UI artists and UX designers to create a cohesive look and feel for the game’s menus and HUD.

  • Designed 2D medals, rank insignia, division patches, and equipment icons

  • Captured and edited 3D renders of weapons, uniforms, and vehicles

  • Managed the UI asset list for multiplayer game modes, tracking and updating required elements for new features and DLC packs

Background artwork by: Jorge Corona | Raven Software