Call of Duty: WWII
Sledgehammer Games
Activision Blizzard
Call of Duty: WWII was my first experience with AAA game development. It was a massive project, and required hundreds of UI assets across multiple game modes. I worked alongside an incredibly talented team of fellow UI artists and UX designers to create a cohesive look and feel for the game’s menus and HUD.
Designed 2D medals, rank insignia, division patches, and equipment icons
Captured and edited 3D renders of weapons, uniforms, and vehicles
Managed the UI asset list for multiplayer game modes, tracking and updating required elements for new features and DLC packs
Background artwork by: Jorge Corona | Raven Software