UI ARTIST & UX DESIGNER
About Me
Hi everyone! I’m a UI Artist and UX Designer with 13+ years of experience across indie, AA, and AAA studios. My focus is on creating a signature style that will provide players with a fun, engaging, and consistent experience across the game.
I can design, create and implement all aspects of UI using industry-standard tools. From mockups and wireframing to in-game assets and implementation, I’ve done it all.
Beyond my artistic and design skills, I’m a strong communicator who’s comfortable working with teammates across multiple disciplines. Games are a collaborative effort, and I’m ready to share my knowledge and experience where needed. I’ve supervised and mentored junior and associate developers, enabling them to do their best work.
Highlights
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Action RPG - 3rd Person - Co-Op - Multiplayer
Senior UX Designer
Airship SyndicateCreated a new style guide to support a cohesive player experience
Wireframed new and updated menus in Figma/Adobe XD
Implemented new UI elements in UE4
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FPS - Action - Historical - Co-Op - Multiplayer
Associate UI Artist
Sledgehammer GamesCreated 100+ weapon and equipment icons
Designed multiplayer game mode medals
Created Division patches and insignia
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UI Exploration - Inventory Menu - Customization - Sci-Fi
Personal Work
Designed a deep weapon inventory system
Explored customization options and stat tracking
Built with player accessibility in mind
Additional Work
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Visual Novel - Romance - Historical
Contract UI Artist & UX Designer
Joy Manufacturing Co.Provided UX design feedback and support
UI artwork for expanded calendar and outfit menus
Location pins and additional iconography
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FPS - VR - Tactical - Mil-Sim - Multiplayer
Contract UI Artist & UX Designer
Downpour InteractiveRedesigned the entire multiplayer menu flow
Updated loadout and settings menus with improved visuals
Implemented 3D VR designs in Unity
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UI Redesign - HUD - Inventory Menu - Codex - Sci-Fi
Personal Work
Mockups for an updated UI forMass Effect 1 on PC
Redesigned interfaces to align with later entries in the series
Provide clearer information and better utilize screen space
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UI Exploration - Cyber Noir - Menus - Settings
Personal Work
Design exploration using minimal colors/shapes
Focus on contrast to highlight UI states
Exploring expanding info widgets
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UI Exploration - Sci-Fi - Menus - Challenges
Personal Work
Explored an in-game challenge menu
Incorporated game iconography and color palettes
Designed for legibility and easy progress tracking
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Card Game | Multi-Platform | Social
Senior Experience Designer
ZyngaDesigned wireframes and prototypes for new game modes and features
Developed user flows and improved menu layouts
Created UI artwork and branding materials
Game Credits