UI ARTIST & UX DESIGNER

About Me

Hi everyone! I’m a UI Artist and UX Designer with 13+ years of experience across indie, AA, and AAA studios. My focus is on creating a signature style that will provide players with a fun, engaging, and consistent experience across the game.

I can design, create and implement all aspects of UI using industry-standard tools. From mockups and wireframing to in-game assets and implementation, I’ve done it all.

Beyond my artistic and design skills, I’m a strong communicator who’s comfortable working with teammates across multiple disciplines. Games are a collaborative effort, and I’m ready to share my knowledge and experience where needed. I’ve supervised and mentored junior and associate developers, enabling them to do their best work.

Highlights

  • Action RPG - 3rd Person - Co-Op - Multiplayer

    Senior UX Designer
    Airship Syndicate

    • Created a new style guide to support a cohesive player experience

    • Wireframed new and updated menus in Figma/Adobe XD

    • Implemented new UI elements in UE4

    Portfolio

  • FPS - Action - Historical - Co-Op - Multiplayer

    Associate UI Artist
    Sledgehammer Games

    • Created 100+ weapon and equipment icons

    • Designed multiplayer game mode medals

    • Created Division patches and insignia

    Portfolio

  • UI Exploration - Inventory Menu - Customization - Sci-Fi

    Personal Work

    • Designed a deep weapon inventory system

    • Explored customization options and stat tracking

    • Built with player accessibility in mind

    Portfolio

Additional Work

  • Visual Novel - Romance - Historical

    Contract UI Artist & UX Designer
    Joy Manufacturing Co.

    • Provided UX design feedback and support

    • UI artwork for expanded calendar and outfit menus

    • Location pins and additional iconography

    Portfolio

  • FPS - VR - Tactical - Mil-Sim - Multiplayer

    Contract UI Artist & UX Designer
    Downpour Interactive

    • Redesigned the entire multiplayer menu flow

    • Updated loadout and settings menus with improved visuals

    • Implemented 3D VR designs in Unity

    Portfolio

  • UI Redesign - HUD - Inventory Menu - Codex - Sci-Fi

    Personal Work

    • Mockups for an updated UI forMass Effect 1 on PC

    • Redesigned interfaces to align with later entries in the series

    • Provide clearer information and better utilize screen space

    Portfolio

  • UI Exploration - Cyber Noir - Menus - Settings

    Personal Work

    • Design exploration using minimal colors/shapes

    • Focus on contrast to highlight UI states

    • Exploring expanding info widgets

    Portfolio

  • UI Exploration - Sci-Fi - Menus - Challenges

    Personal Work

    • Explored an in-game challenge menu

    • Incorporated game iconography and color palettes

    • Designed for legibility and easy progress tracking

    Portfolio

  • Card Game | Multi-Platform | Social

    Senior Experience Designer
    Zynga

    • Designed wireframes and prototypes for new game modes and features

    • Developed user flows and improved menu layouts

    • Created UI artwork and branding materials

    Portfolio

Game Credits