Onward VR
Contract UI/UX Design
Onward was my first experience working on UI for a VR title, as well as my first time implementing UI in Unity. Being able to lay out an interface within a 3D space provided a lot of interesting challenges. Due to the relative difficulty of interacting with menus in virtual reality, I had to incorporate a large amount of information into each screen.
Redesigned all of the main menus to match the game’s updated art style
Implemented the updated UX flow in Unity
Designed and implemented the UI for community workshop assets, such as levels and game modes
Background art copyright: Downpour Interactive