Professional Experience
09.2018 - 10.2019
Joy Manufacturing Co.
Downpour Interactive
Contract UI Artist & Designer
05.2016 - 08.2018
Sledgehammer Games
Associate UI Artist
11.2013 - 05.2016
Above & Beyond Technologies
Epoch Games
Resolver.io
Freelance UI/UX Designer
06.2009 - 11.2011
Tertl Studos
(yes, it’s spelled that way)
UI Artist & Designer
Space Chase
Senior UX Designer
09.2023 - Present
Airship Syndicate
Senior Experience Designer
10.2021 - 09.2023
Zynga Inc.
Senior UI Designer
10.2020 - 09.2021
Sharkmob
01.2020 - 09.2020
Ubisoft Berlin
UI Artist
Core Skills
UI Art & UX Design
Iconography & Typography
Wireframing & Prototyping
Accessibility
Asset Management
Team Leadership & Mentorship
Multi-Disciplinary Collaboration
Tools
Adobe Creative Suite
Photoshop
Illustrator
XD
After Effects
Figma
Unreal Engine 4/5
Unity
Marmoset Toolbag
Perforce
Miro
Leadership & Mentoring
Having worked in UX and UI for over a decade, I’m interested in supporting my team in new ways. I use my knowledge and career experience to provide feedback and bolster my own team and those in other disciplines looking to expand their skillset.
In my recent roles, I’ve joined mentorship programs to teach aspects of UX/UI design to other team members and students. I’ve supervised associate team members, providing consistent feedback and encouraging open dialogue. I’ve also taught aspects of my work to more technically-focused teammates, sharing concepts and design requirements that helped us work together more effectively.
I believe that an ongoing dialogue is the key to strong leadership and team support. Fellow devs must be comfortable coming to you with questions and concerns, regardless of complexity. Game design is a collaborate effort, and effective knowledge sharing improves that collaboration immensely.