Weapon Customization

Personal Work

This UI exploration was focused on creating a weapon customization menu for a game set in the near-future, focusing on a European security service with connections to law enforcement. I wanted to explore a very limited color palette, while steering away from the black/white/orange combination that dominated many shooter UIs at the time.

The design was meant to be deep, but accessible to new players, with clear iconography and straightforward stat comparisons. Players could dive into their kit, customizing every component of a weapon, or use an optimization tool to give themselves a head-start.